While Learning Objects can transform education, faculty are frequently overwhelmed by the actual task of creating them. Agile Programming, a family of tools and practices designed to produce software swiftly, flexibly, and sustainably, can remedy this problem. We will explore the concepts from Agile Programming relevant to the Learning Object development cycle, focusing on the tools to be used and their real-world application, and demonstrating the actual development of a new object or two.


The slides used in this presentation can be downloaded in PDF format here.

A learning object developed using the techniques described in this seminar can be viewed here.