Abstract:

As highlighted in the 2005 Horizon Report, educational gaming is poised to become a key component of teaching practice. This presents a fascinating, powerful, and fun new tool for faculty to explore, even those unfamiliar with designing - or playing - modern computer games. This workshop provides a concise and practical introduction to the whys, wherefores, and hows of gaming. We will review the history and theoretical underpinnings of gaming, and the current research on gaming and education, and discuss how to put them to use effectively. We will also examine - and use - some cost-effective tools for game design and implementation. Plenty of hands-on experience playing games will be provided throughout - no need to bring a bag full of quarters, though.

Content:

The slides used in this presentation can be downloaded in PDF format here.