Abstract:

Online spaces such as Digg, World of Warcraft, and MySpace have been heralded as the new "third places" - venues that provide a sense of community beyond home and work. What does research into collaboration and game theory have to tell us about the potential of these new spaces? Can they, in fact, become the new place "where everybody knows your name"? And, in particular, what are the lessons to be learned for educational ventures?

This talk was presented on November 9, 2006 as part of the 2006 NMC Regional Conference at Trinity University in San Antonio, Texas.

Content:

This talk lasts 77:36 minutes, and can be accessed in the following formats:

Clicking on the links above will open the corresponding presentation format in a new window.