The slides for my presentation at the 10th Annual MLTI Student Conference are now online:
Oh What A Tangled Web We Weave: Interactive Storytelling Using Twine
The Twine tutorial game described in the slides can be played here, and downloaded here.
The slides for my presentation at the 10th Annual MLTI Student Conference are now online:
Oh What A Tangled Web We Weave: Interactive Storytelling Using Twine
The Twine tutorial game described in the slides can be played here, and downloaded here.
There’s been quite a bit of discussion lately about whether programming should form part of the standard K12 curriculum. My own personal view is that yes, it should – but not necessarily for the reasons that are being proposed. As with math, writing, the arts, history – pretty much everything that we teach, come to think of it – there are (at least) three good reasons to teach programming:
It is clear that the “write one boring Hello World program after another” approach is very far from what I would recommend. Instead, I suggest that the topic be taught in such a way that every child can apply it immediately in an area of their interest. And for people who might say that “first you need the basics before you can make anything” all I can reply is: sorry, but you’re not doing it right. It is in fact possible with modern tools to jump-start students in creation right away, while developing a framework of concepts and skills that allow for rigorous and deep development. Come to think of it, that’s been possible for quite some time – after all, the reason I learned to program by punching cards in FORTRAN IV many moons ago was because I had some questions that I couldn’t answer with a slide rule, pencil, and paper, and once I got those questions out of the way, I turned my attention to more formal computer science.
As with many other areas, the beauty of the mobile device as lively sketchbook in programming is that it allows users to quickly write snippets of code anytime, anyplace, in response to passing curiosity, phenomena in the world, or ongoing inquiry. Students stand to gain much more from writing code frequently and spontaneously than from waiting until they find themselves in traditional coding scenarios on a more sporadic basis. For best results, the toolset has to be agile: complex languages with involved compile sequences and slow turnaround are a poor fit here. Fortunately, several tools have sprung up which are an excellent match for these requirements. In my next blog post I’ll discuss several such tools for the iPad, together with the features that make them great.
The slides for my presentation in Umeå are now online:
The slides for my presentation at SETT 2013 in Stockholm can be downloaded here:
The slides for my presentation in Sollentuna at the SKIKT 2013 meetings are now online:
Achieving Ambitious Goals with the iPad in Special Education
The slides for the two-day workshop at De la Gardiegymnasiet in Lidköping are here:
The slides for my presentations in Nynäshamn, Skara, Karlskrona, Luleå, and Gävle are now online:
The slides from my presentation in Brunswick, Maine at the MICDL sessions are now online:
The slides for my CoSN 2013 spotlight session and closing plenary are now online:
From Context to Frameworks to Practice: A Toolkit for Informed Leadership
The slides for my session on using the iPad in the context of an elementary school science unit on waves are now online: